Oct. 30th, 2005

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Welcome to Efferton Manor and the Addams Family Halloween Ball


In order to keep track of tonights guests and the activity at the Ball, we would ask you to please sign in below. That way, when the gossip columnists, investigative reporters, news crews, private detectives and officers of the law come looking for you, we will be able to direct them to your escort and the last place you were seen.


Thank you for joining us tonight. We'll remember you fondly.







((OOC: Please sign in and feel free to add any relevant details for the gossip columnists, the newspaper, the stalkers and the radio reporters. If you'd like to come back and link any interesting threads you'd like to share with the game at large, please do so as it will make things a great deal easier all around.

Also note: If you are not adverse to ghostly possession, please mark your sign-in with a 'P'.))
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Welcome to Efferton Manor )

Welcome to Efferton Manor.

The dining hall and ballroom are to your left. The powder room and the lounge are to your right.

Dinner will be served from 7 until 10. Dancing begins at 8 and will carry on until midnight, wherein there will be an unmasking and the winners of the costume competition will be announced at that time.

The Manor is haunted. Please keep to the designated party areas if you are of a delicate constitution.
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The stairs in the entrance hall lead upward to the second floor. They come to a landing and then split, cold stone replaced by dark woods. Rooms to the left, rooms to the right and it's warmer on this floor, thanks to the thousands of candles and hundreds of bodies below.

It's darker up here, however, only a few sets of candles here and there, although it seems that the second floor is wired for electric light.
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The grounds of the Manor are expansive, far more than would seem possible, given the bounds of the high walls around the estate and what little can be glimpsed from the street through the iron railings of Gate.

To the left, the high hedges of a maze can be seen, while a tall grove of trees curves around the right edge of the house to invade the edges of a tumble-down graveyard. There are formal gardens here, just visible beyond the edge of the maze, and the sound of trickling water and far away, high voices can be heard.

The drive and the footpaths are lined with candles and jack-o-lanterns, to make it easier to see your way.
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The stairs leading from the family living quarters up to the attics are possessed of the same polish and elegance as the rest of the house, but more simply expressed. They are not cast into complete shadow, but it is a close thing, as the candles that light the second floor do not lend much of their light to the enterprise and there is only one additional fixture to help with the job - a sputtering, flickering bare bulb that hangs naked from the ceiling partway up. There is evidence that it might once have possessed some sort shade, but whatever the case might once have been, it does not have one now.

The stairs, themselves, are intermittantly creaky, sometimes squeaking and moaning in chorus as one moves one's foot from one step to the next. Whatever spotting and aging they feature is not so heavy as to attract undue notice, though that is not that there might not be something untoward lurking amongst the discolorations caused by generations of tramping feet.

Once they've wound around and back on themselves, this set of stairs lets out onto a landing, which is just as dark, if not somewhat darker than, the stairwell. To the right there is one doorway, featuring a closed door which gives away nothing about what might lie behind it away. To the left, there is another doorway, whose door stands partially open.
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The steps from the kitchen lead only to another hall. At the end of the hallway, tucked away in the corner, stands a door, half as big as a regular one.

The wood, polished to a shine swings open on silent hinges to reveal a stone passage way. Flicking torchlight just beyond the bend in a second stone stairway that spirals downward, the rock beneath your hands as you look for a handhold is cool and slightly damp to your touch.

Once in the passageway, the door shuts behind you, the torch the only source of light.
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Link us to your favorite moments, comment on the costumes... knock yourselves out.
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